Bug Fixes
Last updated
Last updated
FO includes some mods which fix vanilla bugs. If there's another bug you think FO can fix, you should .
Mouse buttons block all inventory controls that are not default
Ctrl + Q won't work on Mac
Cannot break blocks while sprinting (Ctrl+Click = right-click on macOS)
Gaps between the faces of item models
Redstone dust updates cause lag (Singleplayer only)
Pistons forget update when being reloaded
"Received unknown passenger" - Entities with differing render distances as passengers outputs error
Beacon beam and structure block render twice per frame
Server → Client custom payload packets can leak resources
Linux/GNU: Opening chat sometimes writes 't'
Ticking animated textures is very inefficient
Hunger and experience bar invisible on horses and all other animal mounts
Guardian beam does not render when over a certain "Time" in level.dat
Certain entity animations stop after they've existed in world for too long
Memory leakage problem in native operations
Smooth lighting doesn't work properly on the water surface
Entity collision is run on render thread
Telemetry cannot be disabled
Fullscreen state isn't saved
FO will only fix a bug if it affects a large majority of its users (at least 70% of them). Read more in .
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If you're sure the bug fix is in Debugify,