githubEdit

bugBug Fixes

FO includes some mods which fix vanilla bugs. If there's another bug you think FO can fix, you should request a bug fix.

Bug
Description
Fixed by

Mouse buttons block all inventory controls that are not default

Cannot break blocks while sprinting (Ctrl+Click = right-click on macOS)

Gaps between the faces of item models

Redstone dust updates cause lag (Singleplayer only)

Pistons forget update when being reloaded

"Received unknown passenger" - Entities with differing render distances as passengers outputs error

Beacon beam and structure block render twice per frame

Server → Client custom payload packets can leak resources

Linux/GNU: Opening chat sometimes writes 't'

Ticking animated textures is very inefficient

Hunger and experience bar invisible on horses and all other animal mounts

Guardian beam does not render when over a certain "Time" in level.dat

Certain entity animations stop after they've existed in world for too long

Memory leakage problem in native operations

Smooth lighting doesn't work properly on the water surface

Entity collision is run on render thread

Request a Bug Fix

circle-exclamation
  1. Request it or find its status on Debugify's bug trackerarrow-up-right

  2. If you're sure the bug fix is in Debugify, request an option changearrow-up-right

Last updated