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  • Old Versions
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  1. Content
  2. Resource Packs

Issues

Last updated 12 days ago

One of is to , but unfortunately some problems with resource packs may arise.

This is because many times OptiFine's features are internally broken, or they change between versions, so external implementations try to mimic them but may fall short.

Here are some solutions you, as the user, may try to get your OptiFine resource packs working with FO. Many times, though, the problem has to be fixed by the creator.

Old Versions

Some resource packs are built for versions of Minecraft older than what you may be playing on. If so, you may try to use the to convert them automatically. Alternatively, use the .

Broken Paths

You may see the following message while activating a broken resource pack:

Contains broken paths

You may try to apply the resource pack anyway, but you'll probably encounter many issues and glitches if you do so.

This is the creator's fault, who's using spaces or other non-standard characters in files' and folders' names. You should tell the creator to only use the following characters: a-z0-9._-

Full Brightness

Beware: such changes to the game may be disallowed on some servers. Remember to verify mods you add are not against the rules.

Invisible Block Entities

Some re-texturing of block entities may not work by default in FO.

  1. In the Mod Menu, find "Enhanced Block Entities"

  2. Enable Force Resource Pack Compatibility

  3. If you can't find such an option, disable optimization of broken blocks. For example, for chests disable Enhanced Chests

  4. Click on Done

FO version 1.12.3 and older

  1. In the Mod Menu, find "FastChest"

  2. Disable the mod

  3. Click on Done

Core Shaders

Custom Colors

Custom colors are only supported in FO version 5.9.0 or newer, or FO version 4.5.7 or older.

Custom Entity Models

If parts of the entities' bodies are missing, or custom mob shapes are not working:

  1. In the Mod Menu, find "Entity Model Features"

  2. Set Substitute missing model parts to Yes

  3. Click on Save Changes

  4. Click on Done

  1. In the Mod Menu, find "Custom Entity Models"

  2. Set Use model creation fix? to No

  3. Click on Save & Quit

  4. Click on Done

  5. In a world, press F3 + T. You'll see a loading screen

  6. Verify if the models are displayed correctly

  7. If not, custom models will not work. You should either:

    • Re-enable the option you changed in step 3, and disable the resource pack

    • Disable the OptiFine option, and keep the resource pack without the models

Read more on the .

Editing options.txt to change the game's brightness beyond 100% ("fullbright") has not worked since . OptiFine-based resource packs of this kind might work with FO.

We recommend like or .

Click on the Config button

Follow .

Click on the Config button

, for example those which rearrange HUD elements, are not fully supported by FO.

Resource packs may be incompatible with Sodium
Resource packs are incompatible with Sodium

Click on the Config button

Find more details on or on their .

Find a , and a .

In particular, this works. Discuss issues in the .

Click on the Config button

Minecraft Wiki's page
Minecraft 1.19
adding a mod
Gamma Utils
other similar mods
instructions to disable the Better Beds mod
Core shaders
Entity Model Features' issue tracker
Discord server
list of resource packs supported by CEM
list of features supported by CEM
version of Fresh Animations
Fresh Animations' issue
FO's objectives
support OptiFine features
Mojang-provided Slicer tool
unofficial mod by agentdid127